![]() ![]() Keep Flaming Fury, it's what will keep your park rating above 700 while you do some ridiculous bulldozing. ![]() First: flatten the entire map outside of Flaming Fury. Now, onto the stuff that will make you hate this scenario. These two models are what will beat the game for you, so they are very important to get right. Once you've done that, create a system of prebuilt pathways in the blueprint of both coasters so you can just place them in a line without having to add paths. The bottom line for these coasters is that they must be thin, with an excitement rating of more than 5 and and intensity rating of more than 9. Make the station an even amounts of squares, and make the coaster only one to two squares wide. Create two launch coasters: a looping coaster, and an LIM coaster. "How?", you may ask? Well, friend, travel along the journey I took to beat Extreme Heights: through the use of ridiculous amounts of spam.Īs an idea of what to build, here is the LIM launch coaster I used.įirst, you'll want to go to the track editor in the tools menu. Welcome to Extreme Heights, one of the most unfair maps in RCT2! In this method of completion, you'll be completely abandoning any sense of dignity and fun you may have for that darn check mark that shows up next to your completed maps. Take advantage of unlimited funds by hiring plenty of Handymen, Mechanics, Security Guards, and Entertainers.Īlso, the ATM Machine is completely useless to build on this scenario, due to unlimited funds. ![]() An excitement rating of over 9 will attract guests to the park, this can easily be accomplished with a lot of scenery and intertwining of all of your coasters. Other than that, roller coasters with an intensity of 8 to 11 are ideal for the guests. The only ones that are intense enough are Enterprise, Launched Freefall and Roto-Drop (with tall towers), as well as the Top Spin's Berserk Mode. Guests will typically not be interested in thrill rides. Good coasters to attract guests to the park are coasters with high excitement ratings, but keep both intensity and excitement ratings high enough, or no one will ride. Here, most guests intensity rating is "more than 9", so gentle coasters won't work out. With enough time ahead, this park will prove no difficulty. The biggest challenge of this particular park is actually playing through long enough to attract the required amount of guests. Keeping the rating above 700 should not prove to be a very difficult challenge, because a rather successful roller coaster already exists. This isn't necessarily a bad thing, due to the amount of space available and the lack of financial restrictions. During the course of the scenario, you'll develop a few, but the game researches mostly new Roller Coasters and Themes. At the beginning of the scenario, no gentle rides are available, and you are limited with your thrill rides. This is a park that will consist mostly of Roller Coasters. There are usually multiple strategies to successfully completing a scenario these can be discussed on the scenario's discussion page or written down in an existing or additional section of this article.The General Scenario Guide and Hints and Tips articles may also provide helpful information in completing this scenario.The Scenario Guide below is only a suggested strategy for completing this scenario-it may not work for all players. ![]()
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